Specializations
Fri Mar 22, 2024 9:02 am
Specializations
Specialization is a system designed to prohibit characters from being too vastly broad in what they're capable of. It is adjacent to Professions in other games adjacent to this source's base.Upon starting, every character begins with their Racial Perk. Their Racial Perk's Tier dictates the # of Specializations a character may possess at the moment - meaning that by the end of their progression as a Spiritualist, Soulborn, Adept or Devil, they bear a total of 4 Specializations. Unlike other games adjacent to this source, our Specializations (or professions, whichever you want to call them) do not apply to most universal perks, meaning things like Weapon perks, Martial Art Perks, and so on do not lock you into anything. This is inclusive of side perks adjacent to the aforementioned types (i.e. Knockout Specialist)
Specializations are also categorized differently by the race a player is playing. This is indicated in the list below:
-- Spiritualist: States of matter for minor affinities (i.e. burning ash for 'Fire'); enhancement of a singular application for broader affinities (i.e. winter for 'Seasons').
-- Soulborn: Zanjutsu, Hakuda, Hoho & Kido all count as Specialization locks upon the purchase of their T2.
-- Adepts: Every variation of their Armament counts as a Specialization lock upon the acquisition of their Armament technique.
-- Devils: ???
Universal Specializations
-- Occupational [Blacksmith/Physician]; you are limited to one.
-- Sensory.
This list may grow as we go on in development / play, but for now this is the gist.
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