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Salary & Merchants Empty Salary & Merchants

Fri Mar 29, 2024 3:20 pm

The Economy

Money isn't difficult to come by in Daiichi. As characters who by default are within the lower bracket of the population, your skills & aptitude allow you to dominate whatever career or job field that you participate in. This is reflected in the simplicity of this game's moneymaking system, which will be broken down succinctly here.

Earnings

Your acquisition of money, dubbed yen in the living realm and xia in the Soul Plains, is determined by your Salary, a tick that occurs once every twenty minutes - or seventy-two times in a singular day. For most characters it begins at 50, but this scales up in accordance to several variables:
  • Possession of Merchant. This scales proportionate to the Tier that you have it at.
  • Skill Rank. As you grow, so do your innate skills. The level of effort you require for them gradually lessens as you grow in power, and so your odds of going higher in the ladder of whatever you pursue raises. This is reflective of that.
  • Working also allows you to raise your Salary. This involves joining a paying faction or company, and is generally a 250 ~ 1'000 addition to your base Salary gain.
  • Being a leader. This is reflected as a pretty hefty bonus as a thanks for you taking the initiative and putting your name on the map (and head up to be aimed at by other factions). Plus, you have access to an entire company/affiliation's funds.

Salary hard caps at a total of 4'000 per tick, or 288,000 yen/xia per day.
-- Aside from salary increments though, there are a few other ways to gain money.

Lump Sums

Lum sums are larger sums of money accrued by accomplishing a feat. There's a variety of different things that can provide this, and likewise, parties that can give them.

Contract: Generally a duration spent working under someone or something. Can be paid during a contract (reflecting in a salary bonus) and/or given a lump sum before or after the contract's assignment. This is generally for escorts and the like.
Task: Missions. Quests. These are generally given to those seeking to join a faction or already in the faction by the faction, and tend to reward smaller lump sums in exchange for equipment, trust or experience alongside fund gain.
Bounty: Simple & bare. This is a lump sum acquired from a hit on someone's head. Usually these are something reserved for those involved with 'underground' factions.

Being a Merchant

Having the Merchant perk also grants benefits auxiliary to increasing your salary. They are pretty cut & dry, such as giving you a bit more leeway when attending business meetings; in other words, it effectively replaces the 'Capital' stat that those of you familiar with this community's systems have known of and dealt with in the past. Aside from that, Merchant grants you an assortment of materials that you can generally access, to utilize for crafts or bartering. The tier of the materials in question that you can purchase scales to your Tier in Merchant; if you have T3, you can access T3 materials, rare as they may crop up.
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