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Death & Making a New Character Empty Death & Making a New Character

Fri Mar 29, 2024 7:45 pm

Death


Whether you got rolled on by a character that you messed with for too long or you were simply unlucky, death is the inevitable end to any character. On Daiichi, there is no 'simply going to the next realm and having your afterlife'. If you die, you're done and you're gone. You're probably never coming back, either.
So this system is here to make sure you feel better about it in the form of a congratulatory incentive if you went out strong.

Death Reward

A system you're probably familiar with by now. When you die, your character is anointed a point value based on the average of compiled votes from the Administration Team. This value, your Death Reward points or DR points start as a range, i.e. 15 ~ 26. Once the average has been determined, it is ferried your way and you are sent along to what comes next; recycling.

Recycle

When you are recycled, everything in your inventory is removed & all accrued TRPP & RPP values given to you throughout all sources are factored and refunded to you. This does not account for the things that were given to you for free, such as a boon or namely, your affinity perk. This accrued value is then returned to your blank slate at 50% of its original amount. Every week following that, 5% of this will be returned to you alongside your log check until you've reached 70%. This value and the rate of return will raise as we go further into the wipe in 'phases' dubbed Early, Mid & Late.

DR List

The DR List is a list of things that are purchased through your DR points. After your DR points have been spent, how they were is set in stone, so pick carefully.
you cannot purchase higher than T3 for anything in the Early phase. Tiers are capped at T4 overall.

General

RPP Gain: For every '1' point you spend, you gain 500 RPP.
Gene Selection: Generic costs '1'. Rare costs '2'. Legendary costs '4' (and two slots). You are still capped at 3 gene slots.
Affinity Rarity-UP!: Raises a roll result from '2' per UP! Must pay for each roll you apply this to.
Choose Your Affinity!: Ask and you will receive (or be told it does not exist). Costs '4' per level of rarity.

Inventory

Money: Grants 10'000 per '1'. Will raise as the wipe goes later.
Weapons: 3 * Tier. If it's reishi-conductive, add '3' cost. Materials depend on item request and can raise the price.
Armor: 5 * Tier. Materials depend on item request and can raise the price.
Tools: 2 * Tier. If it's reishi-conductive, add '3' cost. Materials depend on item request and can raise the price.
Consummables: Can be poison, medicine, single-time consumption stat-granting food or pills, and so on. 1 * Tier. Grants '3' of it per purchase.
Regalia: Not available until Mid. 8 * Tier. Minimum of T3.

Affiliation

Faction: '3'. Can pay extra to hike up your relevancy in the faction. +2 per raise; cannot go to highest in the hierarchy or second highest (i.e. lieutenant type figures).
Family: This is free, even for app-only families. You may still be rejected though.
New Faction / New Family: Not available until Mid. Requires creation process. Costs '5'.

Abnormalities

Affinity Perk: Tier * 1. Grants a 'specialization' perk or 'method'. Does nothing for Adepts or Devils.
Affinity Deformity: Custom Perk. Manifests your affinity differently, allowing it to bleed into different fields, such as 'Law' being able to manifest flame-like qualities & attributes on a race that normally can't manifest that. Costs '2' * Tier.
Genetic Deformity: Usually bodily mutations that are the result of surgery, experimentation, or rare encounters with items or things. Can range anywhere between skeletal augmentation, organ replacement, or the more esoteric, like accelerated healing. Varies in effect based on what you request. Costs '3' * Tier.
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